Introduction

This is one of my first projects on Godot. It's meant to prototype some game ideas and improve on my coding skills. Feel free to share some advice or contribute if you want.

The main idea for this game is to make it generate rooms of fixed size mazes indefinitely. Each room progresses in enemy HP upgrades, while most aspects of the rooms stay constant in the grand scheme of things. Each room is randomly generated so there's always a new maze to explore, especially if I'll add room persistent loot and more interesting objectives inside each room.

The game is a bit glitchy for now

GitHub Repo

https://github.com/Wizzoplit273/Ballistic-Labyrinth/

Controls

WASD or arrow keys to move

Space to shoot

Hold shift to drift in the current velocity direction: useful for things like shooting backwards while moving at normal speed forwards

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